![]() ![]() However, scenarios are definitely more fun and more of a challenge with rivals. Anyone looking for less of a challenge can simply set the difficulty lower or choose not to add any rivals at the beginning of the game or scenario. It actually creates a pretty fun atmosphere and can generate some real competitiveness. Once all of the available stock is purchased, it's a race to see who can generate the most cash in order to purchase all the remaining stock owned by other players in one lump sum. At the same time, anyone can purchase a rival's stock at any time. Each player starts with some stock owned but will have to purchase the rest of their own. ![]() A winner is crowned when he or she manages to eliminate another player by purchasing all of that player's stock. These skirmish modes don't have scenario objectives but do have a challenge involved. Any competitive match against good AI or human opponents will see a winner. That's not to say that losing isn't an option. Every delivery makes money so unless your logic is completely screwed up, there's very little chance to abjectly fail in this game. Raw material A goes to City B to be transformed into manufactured goods C which need to be transported to City D. Players will mostly have to worry about supply chains and supply and demand. Economics are definitely an issue here, but complex isn't the right word. Firaxis created Sid Meier's Railroads! with the thought of putting the fun and creation back into a railroad simulation after the heavily mathematical Railroad Tycoon 3. ![]()
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